Preferred Name

context event
Synonyms
Definitions

Captures a change of state on a set of related Context.Objects through the effectuation of their behavior (Context.Methods) in a time frame. Context.Event model any kind of "happening" or "occurrence" among a set of Context.Objects in the time line of a Context.Scene (temporality).

ID

https://w3id.org/BCI-ontology#Context.Event

change note

Status: *STABLE*

definition

Captures a change of state on a set of related Context.Objects through the effectuation of their behavior (Context.Methods) in a time frame. Context.Event model any kind of "happening" or "occurrence" among a set of Context.Objects in the time line of a Context.Scene (temporality).

describedby

https://w3id.org/BCI-ontology#Context.Event.POWDER

editorial note

Regarding the alignment to DUL:Event: Below there are two groups of important notes and modeling considerations about its ontological implications: (*) Regarding its "ontological definition": (*) Defines a relationship to a time interval. Hence, it has an intrinsically temporal nature. (*) An event does not represent a capability from any object but a temporal object participation. (*) Architecturally speaking, it is natural to model sequences of related Context.Events: DUL:precedes/DUL:follows relations. (*) This ontology followed a modeling approach of participant-based classification of events. (*) Regarding "Causality": DUL:Event's definition refers to the "causality" nature of an event in two alternative set of views: (*) Aspectual views: "as a transition (something that has changed from a state to a different one)". (*) Intentionality views: "the causal analysis generates situations with different identities, according to what DUL:Description is taken for interpreting the DUL:Event". (...) "If intentionality is a criterion to classify events or not, this depends on if an ontology designer wants to consider causality as a relevant dimension for events' identity". The architectural description of events in a Context in this ontology fits the "Aspectual" view for the nature of causality: as a transition between states based on the Context.Methods of the Context.Objects.

example

Some event types from the Gaming domain are: (*) PointerEnter (*) PointerExit (*) PointerDown (*) PointerUp (*) PointerClick (*) UpdateSelected (*) InitializePotentialDrag (*) BeginDrag (*) EndDrag

isDefinedBy

https://w3id.org/BCI-ontology#

modified

2018-04-19T00:47:00

note

This class is intended to be the root of a class hierarchy. Domain-specific applications can extend this class hierarchy for their own purposes to describe any Context.Event entities. This class hierarchy includes the subclasses StimulusEvent, ActuationEvent, and Action.

Captures a change of state on a set of related Context.Objects through the effectuation of their behavior (Context.Methods) in a time frame. Context.Event model any kind of "happening" or "occurrence" among a set of Context.Objects in the time line of a Context.Scene (temporality).

Regarding the alignment to DUL:Event: Below there are two groups of important notes and modeling considerations about its ontological implications: (*) Regarding its "ontological definition": (*) Defines a relationship to a time interval. Hence, it has an intrinsically temporal nature. (*) An event does not represent a capability from any object but a temporal object participation. (*) Architecturally speaking, it is natural to model sequences of related Context.Events: DUL:precedes/DUL:follows relations. (*) This ontology followed a modeling approach of participant-based classification of events. (*) Regarding "Causality": DUL:Event's definition refers to the "causality" nature of an event in two alternative set of views: (*) Aspectual views: "as a transition (something that has changed from a state to a different one)". (*) Intentionality views: "the causal analysis generates situations with different identities, according to what DUL:Description is taken for interpreting the DUL:Event". (...) "If intentionality is a criterion to classify events or not, this depends on if an ontology designer wants to consider causality as a relevant dimension for events' identity". The architectural description of events in a Context in this ontology fits the "Aspectual" view for the nature of causality: as a transition between states based on the Context.Methods of the Context.Objects.

Status: *STABLE*

Some event types from the Gaming domain are: (*) PointerEnter (*) PointerExit (*) PointerDown (*) PointerUp (*) PointerClick (*) UpdateSelected (*) InitializePotentialDrag (*) BeginDrag (*) EndDrag

part

Context

preferred label

context event

prefixIRI

bci:Context.Event

prefLabel

context event

scope note

This class is intended to be the root of a class hierarchy. Domain-specific applications can extend this class hierarchy for their own purposes to describe any Context.Event entities. This class hierarchy includes the subclasses StimulusEvent, ActuationEvent, and Action.

source

[Unity]

StillImage

Activity.png

Context.png

title

Context.Event

disjointWith

https://w3id.org/BCI-ontology#PlayoutInstant

subClassOf

http://www.ontologydesignpatterns.org/ont/dul/DUL.owl#Event

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